Anrich van Schalkwyk

My Literacy Narrative


My Annotated Bibliography 

Craig A. Anderson, B. J. B., 2001. Effects of violent video games on aggressive behaviour, aggressive cognition, aggressive affect, physiological arousal, and prosocial behaviour: a meta-analytic review of the scientific literature. Journal of Psychological Science, 12(5), pp. 353-359.

Summary  This journal article explores the effects of violent video games on the youth by referring to various research done and the statistics that this research provided. The main arguments include that playing violent video games does indeed increase violent behaviour in the youth and young adults. Another argument presented is that exposure to violent video games increases physiological arousal and aggression related thoughts and feelings, and that playing video games decreases prosocial behaviour.

As an introduction the article points out various incidents that occurred (such as school shootings), with a possible connection to violent video games. Various key definitions are provided, including definitions for “Violent Media”, “Aggression” and “Violence”, which all help to increase the readers understanding of important concepts.

The article continues to provide statistics on video games, and their relation to violent behaviour by the youth.

The main topic of the article, and the main purpose of the article follows. Why does media violence increase aggression and violence? The authors use their General Aggression Model as a framework to explain the effects of media violence to the reader. This model is explained thoroughly and clearly by making use of diagrams.

A clear explanation of research methods is provided, and the results are provided in a structured and logical manner.

<p class="MsoNormal"><span style="font-size:12.0pt;line-height:107%;font-family: "Arial","sans-serif"">It is concluded that exposure to violent video games and media is in fact associated with heightened levels of aggression and young adults and children.

<p style="text-align: center;"><span style="font-size:14.0pt;line-height:107%;font-family:"Arial","sans-serif"">Assessment  <p class="MsoNormal"><span style="font-size:12.0pt;line-height:107%;font-family: "Arial","sans-serif"">This source is a useful a reliable source. References are provide to all research done, sources used etc. The methods of research are clearly and thoroughly explained, and the conclusion is derived from the factual research provided. The information provided is of pure academic nature, and the writing style in accordance with this. Most importantly, all the information is fact-based and non-biased. It is also noteworthy to mention that the authors are experts in their fields of study.

<p class="MsoNormal">

<p style="text-align: center;"><span style="font-size:14.0pt;line-height:107%;font-family:"Arial","sans-serif"">Reflection  <p class="MsoNormal"><span style="font-size:12.0pt;line-height:107%;font-family: "Arial","sans-serif"">The information provided in this source is of great value to our research, which pertains to the effects of violent video games on the youth. Seeing that this source provides very high quality and reliable information, it definitely has an influence on my thoughts regarding this topic. I am now of the opinion that there is a clear relation between violent video games and violent behaviour by the youth. Further research to support this opinion will have to be conducted though.

<p class="MsoNormal"> <h2 class="MsoNormal">Argumentative essay: Introduction

<p style="text-align:center;"><span style="font-family:"TimesNewRoman","serif"; color:windowtext">The effects that media violence has on children and adolescents 

<p class="MsoNormal" style="text-align:justify"> <span style="font-size:12.0pt;line-height:107%;font-family:"TimesNewRoman","serif"; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-ansi-language: EN-ZA;mso-fareast-language:EN-US;mso-bidi-language:AR-SA">Media violence and the psychological effects it has on viewers thereof, has been a hotly debated topic for quite a few years (Wood, et al., 1991). Debates on the effects that media violence has on children, have been especially prevalent. This is due to the fact that children consume a large amount of media daily (Rideout, et al., 2010). I am convinced that the consumption of violent media, by children and adolescents, does not increase their likelihood to display aggressive behaviour; neither during early life stages nor at later stages of their lives. I will argue my point by firstly discussing the effects of videos games on viewers. Secondly I will discuss the effects that other forms of media (such Television media) has on viewers, and lastly I will refute a counter argument provided in a journal article by Anderson and Bushman.

References:

Anderson, C. A. &amp; Bushman, B. J., 2001. Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A Meta-Analytic Review of the Scientific Literature. Journal of Psychological Science, 12(5), pp. 354-359.

<p class="MsoBibliography" style="border-style:none;padding:0cm;">Ferguson, C. J. et al., 2012. Not Worth the Fuss After All? Cross-sectional and Prospective Data on Violent Video Game Influences on Aggression, Visuospatial Cognition and Mathematics Ability in a Sample of Youth. Journal of Youth and Adolescence, 2013(42), pp. 109-122.

<p class="MsoBibliography" style="border-style:none;padding:0cm;">Martins, N. &amp; Wilson, B. J., 2012. Mean on the Screen: Social Aggression in Programs Popular With Children. Journal of Communication, 62(2012), pp. 991-1009.

<p class="MsoBibliography" style="border-style:none;padding:0cm;">Rideout, V. J., Foehr, U. G. &amp; Roberts, D. F., 2010. Media in the Lives of 8- to 18-Years-Olds, California: The Henry J. Kaiser Family Foundation.

<p class="MsoBibliography" style="border-style:none;padding:0cm;">Wood, W., Wong, F. Y. &amp; Chachere, J. G., 1991. Effects of media violence on viewers' aggression in unconstrained social interaction.. Psychological Bulletin, 109(3), pp. 371-383.

<p class="MsoBibliography" style="border-style:none;padding:0cm;">[http://www.health.harvard.edu/newsletters/Harvard_Mental_Health_Letter/2010/October/violent-video-games-and-young-people Health.harvard.edu. 2013. Violent Video Games and Young People - Harvard Health Publications. [online] Available at: http://www.health.harvard.edu/newsletters/Harvard_Mental_Health_Letter/2010/October/violent-video-games-and-young-people [Accessed: 7 Nov 2013].]